Ages ago, a new type of fonon was discovered - the Seventh Fonon. Its discovery threw humanity into chaos, for if one could use the Seventh Fonon, one could learn the future. Wars over the Seventh Fonon raged across the lands, ending only when the miasma - a poison from within the planet - covered the entire world. This is when Yulia appeared.
A fonist skilled in prophesy, Yulia saw thousands of years into the future and foresaw a way to seal away the miasma. With the guidance of her prophecies, humanity sealed the miasma deep within the planet.
The world is ruled by Yulia's prophesy, known as the Score. People believe in the coming "unprecedented prosperity" promised in the Score, never straying from the path set forth in the Score which will lead them to that prosperity. They look to the Score as revealed by the Order of Lorelei, the religion Yulia founded, and hold that the greatest virtue is to follow the Score faithfully.
Yulia's Score tells of a young man who is necessary in order to bring "unprecedented prosperity". His name is Luke fon Fabre. An heir to the throne of the Kingdom of Kimlasca-Lanvaldear, he was kidnaped as a child by the kingdom's enemy, the Malkuth Empire. Since his return he has been confined to his family's manor for his own safety. He has no idea of the evil that now draws close.
Characters come to life like never before
More detailed expressions allow players to connect with the characters even more with stunning character designs by Kosuke Fujishima.
Roam free in a flexible motion battle system
Not only does the player control his character by focusing on the targeted enemy, but a groundbreaking twist to the Tales series allows the character to run freely around the battlefield.
A stunning world awaits
A fully 3D setting and beautiful anime cutscenes by Production I.G. immerse the player in one of the most stunning Tales games ever produced.
Town link system
The actions of the story and characters reflect the world around them. The prices and availability of certain goods will change depending on the characters' actions, giving the player the feeling that his or her actions truly affect the world of the game.