The NVIDIA Quadro K4000 graphics card takes advantage of the NVIDIA Kepler architecture to dramatically accelerate professional applications. With the NVIDIA Quadro K4000 SDI I/O you can count on superior interaction when utilizing sophisticated virtual sets, augmented reality broadcast solutions, or rendering richer scene details and effects for video, film, or broadcast production workflows that depend on the ingest and output of SDI SD, HD, or 2K video. The Quadro K4000 SDI I/O features a range of innovative features, including SMX for increased per-clock throughput of key graphics operations and bindless textures that enable the GPU to reference textures directly in memory.
The NVIDIA Quadro SDI Capture board delivers the industry's first fully integrated GPU-based solution for capture of SD-, HD-, and 3G-SDI video footage, in real-time, directly to GPU memory and supports all SMPTE standard formats. The NVIDIA Quadro SDI Output board is the ideal solution for digital broadcasting applications such as virtual sets, sports, and weather news systems that composite live video footage onto virtual backgrounds and sends the resulting live video for TV broadcast. SDI output allows film production, post-production, and finishing professionals to preview the results of 3D compositing, editing, and color grading in real-time on high definition broadcast monitors. The 8-, 10-, or 12-bit SDI generated from programmable graphics enables a direct connection to broadcast monitors, switchers, take decks, or SDI projectors.
NVIDIA CUDA architecture
Parallel-computing architecture that tightly integrates advanced visualization and compute features to significantly accelerate professional workflows.
NVIDIA scalable geometry engine
Dramatically improves geometry performance across a broad range of CAD, DCC and medical applications, enabling you to work interactively with models and scenes that are an order of magnitude more complex than ever before.
Large Framebuffer with ultra-fast bandwidth
Large GPU memory with fast bandwidth for display of complex models and scenes, as well as computation of large datasets.
Dual copy engines
Enables the highest rates of parallel data processing and concurrent throughput between the GPU and host, accelerating techniques such as ray tracing, color grading and physical simulation.
Dramatically increases the number of unique textures available to shaders at run-time, enabling vastly more different materials and richer texture detail in scenes.
Delivers more processing performance and efficiency through this streaming multiprocessor design that allows a greater percentage of space to be applied to processing cores versus control logic.
Dedicated H.264 encode engine that's independent of 3D/compute pipeline and delivers faster than real-time performance for transcoding, video editing, and other encoding applications.
Silent cooling design enables acoustics lower than 28 dB for an ultra-quiet desktop environment.
Uncompressed 8-, 10-, or 12-bit SDI output
Enables on-air broadcast, video production and post-production professionals to composite and output live video and graphics to true, uncompressed 12-bit SDI in 2K, SD, or HD resolutions and allows direct connection to a broadcast monitor, switcher, tape deck, or SDI projector.
Ancillary data support
Support for ancillary data channel (for audio, time code, etc.) is available through an NVIDIA API. Support for the introduction of ancillary data into the outgoing SDI video is also supported.
2D video pass through compositing
2D Video Compositing enables incoming video to be passed through and alpha composited, luma keyed, or chroma keyed with the Quadro rendered graphics image on the outgoing SDI video.
Full-Scene Antialiasing (FSAA)
Up to 64x FSAA for dramatically reducing visual aliasing artifacts or "jaggies," resulting in unparalled image quality and highly realistic scenes.
NVIDIA FXAA and TXAA
Reduces visible aliasing and delivers higher image quality without the performance hit by harnessing the power of the GPU's CUDA cores and film-style AA techniques.
GPU Tessellation with Shader Model 5.0
Quadro Tessellation Engines automatically generate finely detailed geometry for cinematic quality environments and scenes, without sacrificing performance.
16K texture and render processing
Provides the ability to texture from and render to 16K x 16K surfaces. Beneficial for applications that demand the highest resolution and quality image processing.